The Rising Sun is the third and final faction in red alert 3. Their key tactic is speed, because their building style is somewhat unique. Instead of building simply being built, a little box appears from out of your construction site, and you must guide said box to the destination of your choosing. It’s a good strategy for people who like to build units quickly and effectively.
Another key feature of the Rising Sun is that some of their vehicles can go on different terrains. An example would be the striker VX. It arrives out of the Mech Bay on two legs and shoots airborne enemies (and only airborne enemies) with rockets. However. This can be changed by pushing a button. The striker VX jumps into the air and turns into a freakin’ helicopter. This helicopter will now only shoot ground based targets. I personally enjoy this feature of the rising sun, as it allows for a lot of strategy and thought, not just “Select Tank, Send Tank to Murder-Town”. Other vehicles of the Rising Sun are amphibious, such as the Tsunami Tank. The Tsunami tank can attack naval units with ease, so if you want to plan an invasion and you’re primary forces are being blocked by a large stretch of ocean, the Tsunami Tank is a great choice.
The campaign of the rising sun is the hardest of all the campaigns. It (like the other campaigns) involves you as a commander of troops, and you must destroy the other two in-game factions, and the Rising Sun would like you to do that as hastily, and as painfully as you can. The missions are similar defend this, destroy that, but some missions are quite fun to play. There’s a mission where you must defend Pearl Harbor from the Americans, which I personally liked, and another where you take control of a colossal robot dubbed the “Shogun Executioner”. And it’s always nice trample Russians with a robot the size of a good skyscraper… and that has three swords, can’t forget about the swords.